using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Threading;
int i = 0;
do
{
i++;
Bitmap bitmap = new Bitmap(1920, 1080);
Graphics graphics = Graphics.FromImage(bitmap as Image);
graphics.CopyFromScreen(0, 0, 0, 0, bitmap.Size);
Random rnd = new Random();
int rndNumber = rnd.Next(1, 10000);
//var n1 = i + rndNumber;
var ImgName = $"{i}_{rndNumber}_test";
bitmap.Save($"E:\\FreeSoftwareTraining\\ScreenImg\\{ImgName}.jpeg", ImageFormat.Jpeg);
Thread.Sleep(30000);
}
while (true);